Skip to main content
≈ $0.40 / model

Models that open cleanly in your engine.

Game-ready meshes checked for polygon budget and clean geometry before delivery, so they import without surprises. Exports to GLB, FBX, and USDZ — works in Blender, Unity, Unreal, and Roblox Studio.

There's no 3D workspace to learn — you brief the outcome and it arrives.
The loop

How a 3D outcome runs.

One loop, every medium. You brief the outcome; the run specs, builds, gates, receipts, and lands the artifact in an editable Canvas.

01 · brief
you describe the outcome
The Architect writes the spec — scope, constraints, acceptance criteria — before a model runs.
02 · build
the run executes
Value-first routing picks the cheapest model that clears the quality floor for 3d.
03 · gate
6 checks
Measurable acceptance criteria run before delivery. A failure retries the run — it never ships a first draft.
04 · receipt
signed + public
Model, cost, every gate result, and the governing rules — cryptographically signed, verifiable by URL.
05 · Canvas
arrives editable
The artifact opens in a control surface where you and the Architect edit through one shared undo stack.
the loop runs until every gate clears·delivery only on gate clearance
What it costs

A published price. A quote before the spend.

≈ $0.40 / model
3D work spends from your monthly usage budget, at published rates.
Every seat includes a fixed amount of usage each month — Pro includes $50. Anything expensive shows its price before it runs, your usage page itemizes every dollar, and behind each job Accentor routes to the cheapest AI model that passes the quality bar, so the same dollar buys more finished work.
3D model$0.40
Retexture existing model$0.10
Game build$2.00 + assets
The arrived Canvas

What you can do once it arrives.

Every output lands in a control surface, not a chat reply. These are real moves you and the Architect make there — through one shared undo stack, every edit reversible.

RETEXTURE_MESH
Retexture
Apply a new material to the selected mesh. baseColor, metalness, roughness — live.
REMESH_REGION
Remesh region
Retopologize a selected region without touching the rest of the mesh.
ADD_MESH
Add mesh
Drop a primitive — cube, sphere, cylinder — or import a mesh under a parent node.
ADD_LIGHT
Add light
Point, spot, directional, or ambient light placed at a world position with intensity.
BAKE_LIGHTING
Bake lighting
Bake the current lighting rig into texture maps for real-time rendering.
EXPORT_GLB
Export GLB
Download as GLB, FBX, or USDZ — opens cleanly in Unity, Unreal, Roblox Studio, and every major 3D suite.
EXPORT_FBX
Export FBX
FBX export for game-engine pipelines that still prefer it over glTF.
FRAME_FOR_RENDER
Frame for render
Snap the camera to a preset — isometric, hero, turntable — for the next render.
The gates

Delivery is measured, not asserted.

Every gate result is written to the run's chain of custody and signed onto the receipt.

Poly count within budget
Counts triangles against the spec budget. Fails if over.
poly_count
All required textures resolved
Every texture in the spec must be present on the delivered mesh.
textures_resolved
UV map valid
The UV layout has to exist and be non-degenerate before textures bind.
uv_valid
Manifold geometry
Zero non-manifold edges. Required for clean subdivision, booleans, and baking.
manifold_geometry
Format is GLB or FBX
Delivered format must match the spec — no surprise USDZ or OBJ.
format_glb_fbx
Edge-loop continuityEDIT GATE
On every patch, boundary vertices stay within 0.01 mm of the baseline. No z-fighting seams.
threeD_edge_loop_continuity
Edit gate for this capability: threeD_edge_loop_continuity
Continuations

Every delivery opens what's next.

You stop managing the handoff. The Architect carries the context across mediums.

DELIVERED · 3D · CONTINUES TO →
A delivered mesh continues straight into a Roblox-ready game asset, a rendered hero image, or the cue that scores the moment the camera lands. Every run is durable and re-openable from your library — nothing is lost between sessions.

Brief a 3D outcome. The loop runs itself.

Describe what you want — the run specs, builds, gates, and lands it editable, with a signed receipt attached. Start your free trial; no card.