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≈ $0.16 / minute

Tracks that arrive mixed, not just generated.

Built from real musical structure and real samples — not a single AI guess — and delivered as a session with separate drum, bass, melody, and harmony tracks you can adjust. Regenerate one section; the rest stays identical.

There's no Music workspace to learn — you brief the outcome and it arrives.
The loop

How a Music outcome runs.

One loop, every medium. You brief the outcome; the run specs, builds, gates, receipts, and lands the artifact in an editable Canvas.

01 · brief
you describe the outcome
The Architect writes the spec — scope, constraints, acceptance criteria — before a model runs.
02 · build
the run executes
Value-first routing picks the cheapest model that clears the quality floor for music.
03 · gate
6 checks
Measurable acceptance criteria run before delivery. A failure retries the run — it never ships a first draft.
04 · receipt
signed + public
Model, cost, every gate result, and the governing rules — cryptographically signed, verifiable by URL.
05 · Canvas
arrives editable
The artifact opens in a control surface where you and the Architect edit through one shared undo stack.
the loop runs until every gate clears·delivery only on gate clearance
What it costs

A published price. A quote before the spend.

≈ $0.16 / minute
Music work spends from your monthly usage budget, at published rates.
Every seat includes a fixed amount of usage each month — Pro includes $50. Anything expensive shows its price before it runs, your usage page itemizes every dollar, and behind each job Accentor routes to the cheapest AI model that passes the quality bar, so the same dollar buys more finished work.
Music (with stems + mix)$0.16 / minute
Voiceover$0.03 / second
Sound effect$0.08 / clip
Transcription$0.004 / minute
The arrived Canvas

What you can do once it arrives.

Every output lands in a control surface, not a chat reply. These are real moves you and the Architect make there — through one shared undo stack, every edit reversible.

REMAKE_SECTION
Remake Section
Drag-select a range on the waveform. Regenerate just that range — the rest stays bit-identical.
EXTEND_TRACK
Extend Track
Add time after a cursor point. Memory of the piece so far carries into the new bars.
REWRITE_SECTION
Rewrite Section
Same range, different instruction. The seam gate runs on the returned boundary.
ADJUST_TEMPO
Adjust Tempo
Change BPM without re-rendering. Transport locks to the new grid.
SEPARATE_STEMS
Separate Stems
Split into Drums / Bass / Keys / Pads. Four transport-synced tracks, downloadable.
ADD_LAYER
Add Layer
Add an instrument layer — pad, percussion, riff. The existing mix is untouched.
GENERATE_VOCALS
Generate Vocals
Synthesize a vocal line from lyrics and a voice style. The instrumental is preserved.
EXPORT_NOTATION
Export Notation
Download the score as MusicXML or a rendered SVG.
The gates

Delivery is measured, not asserted.

Every gate result is written to the run's chain of custody and signed onto the receipt.

Duration within spec ±0.5s
duration
Loop point clean (when loopable)
Warns when the loop boundary has an audible click or fade artifact.
loop_point_clean
No vocals when instrumental
no_vocals
BPM matches spec
bpm_match
Delivers WAV + MP3
format_wav_mp3
Seam cleanliness (on section edits)EDIT GATE
Spectral analysis at the boundary after any remake, rewrite, or delete. No audible splice.
seam_cleanliness
Edit gate for this capability: music_seam_cleanliness
Continuations

Every delivery opens what's next.

You stop managing the handoff. The Architect carries the context across mediums.

DELIVERED · MUSIC · CONTINUES TO →
Every delivered track carries its stems plus the transport grid — so a video can pull the hit on the beat, and a game can request a 16-bar variation without re-briefing. Every run is durable and re-openable from your library — nothing is lost between sessions.

Brief a Music outcome. The loop runs itself.

Describe what you want — the run specs, builds, gates, and lands it editable, with a signed receipt attached. Start your free trial; no card.