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≈ $2.00 / build

Playable builds, not just game assets.

Record a playtest once and every new build is automatically replayed against it — if the behavior changed, Accentor fixes it before you ever see the build. Ship to web or desktop.

There's no Game workspace to learn — you brief the outcome and it arrives.
The loop

How a Game outcome runs.

One loop, every medium. You brief the outcome; the run specs, builds, gates, receipts, and lands the artifact in an editable Canvas.

01 · brief
you describe the outcome
The Architect writes the spec — scope, constraints, acceptance criteria — before a model runs.
02 · build
the run executes
Value-first routing picks the cheapest model that clears the quality floor for game.
03 · gate
6 checks
Measurable acceptance criteria run before delivery. A failure retries the run — it never ships a first draft.
04 · receipt
signed + public
Model, cost, every gate result, and the governing rules — cryptographically signed, verifiable by URL.
05 · Canvas
arrives editable
The artifact opens in a control surface where you and the Architect edit through one shared undo stack.
the loop runs until every gate clears·delivery only on gate clearance
What it costs

A published price. A quote before the spend.

≈ $2.00 / build
Game work spends from your monthly usage budget, at published rates.
Every seat includes a fixed amount of usage each month — Pro includes $50. Anything expensive shows its price before it runs, your usage page itemizes every dollar, and behind each job Accentor routes to the cheapest AI model that passes the quality bar, so the same dollar buys more finished work.
3D model$0.40
Retexture existing model$0.10
Game build$2.00 + assets
The arrived Canvas

What you can do once it arrives.

Every output lands in a control surface, not a chat reply. These are real moves you and the Architect make there — through one shared undo stack, every edit reversible.

PATCH_SCRIPT
Patch script
Apply a patch to a specific Lua script in the asset tree. Siblings stay untouched.
ADD_ASSET
Add asset
Add an asset — mesh from a 3D run, texture from an Image run — with the receipt attached.
TWEAK_MECHANIC
Tweak mechanic
Adjust a behavior parameter (enemy_count: 3 → 5) with a single verb, logged to the run.
RECORD_PLAYTEST_SESSION
Record playtest
Capture player inputs and events so future iterations can replay them as regression tests.
REGRESSION_REPLAY
Regression replay
Replay a recorded V1 session against V2 and flag every behavior divergence.
CONFIGURE_MONETIZATION
Monetization
Define GamePasses, Developer Products, and Premium payout hooks; emits Lua scaffolding.
EDIT_LEVEL
Edit level
Visually author a top-down layout — terrain, props, spawns, triggers — with grid snap.
ADD_MULTIPLAYER_PATTERN
Multiplayer pattern
Drop in authoritative-movement, score-sync, or matchmaking scaffolds wired to RemoteEvents.
The gates

Delivery is measured, not asserted.

Every gate result is written to the run's chain of custody and signed onto the receipt.

Asset count within budget
Default ceiling is 200 assets; editable in the spec. Keeps places lean.
asset_count
Poly budget within ceiling
Total polygon count across every mesh — defaults to 100,000.
poly_budget_total
Script lint clean
Every Lua script passes lint. A single error fails the gate.
script_lint_pass
Playable at 60 fps
Estimated frame rate on a target device must clear 60 fps before the build ships.
playable_at_60fps
No deprecated Roblox API
Deprecated API usages — e.g. legacy chat — are flagged before publish.
no_deprecated_api
Behavior parity on patchesEDIT GATE
Every V2 patch replays the recorded V1 session; pickup, enemy, and scene-bound counts must match unless the spec changed.
game_behavior_parity
Edit gate for this capability: game_behavior_parity
Continuations

Every delivery opens what's next.

You stop managing the handoff. The Architect carries the context across mediums.

DELIVERED · GAME · CONTINUES TO →
A Roblox build continues into a soundtrack, a new character mesh, or a rebuilt in-game UI — the Architect carries the asset graph across, no re-briefing. (Game targets Roblox today; Unity and Unreal on the roadmap.) Every run is durable and re-openable from your library — nothing is lost between sessions.

Brief a Game outcome. The loop runs itself.

Describe what you want — the run specs, builds, gates, and lands it editable, with a signed receipt attached. Start your free trial; no card.